Prior art · LIT
Literature
Era 0 · 1948–1974
Ground
cybernetics meets the counterculture
- 1962
La Jetée (Marker)
Time-loop, memory, the still-image aesthetic.
- 1964
Stanisław Lem, The Cyberiad
Philosophical robot fables. Also Lem's Summa Technologiae (1964) — speculative futurology of machine minds.
- 1968
Philip K. Dick, Do Androids Dream of Electric Sheep?
Precursor to Blade Runner.
- 1970
Alvin Toffler, Future Shock
"Information overload," accelerated change, the psychological cost of technological velocity.
- 1971
THX 1138
(Lucas). Control-society aesthetics.
- 1974
Ted Nelson, Computer Lib / Dream Machines
Self-published, designed as a flipped two-sided book. — collage, hand-lettering, psychedelic diagrams. "You can and must understand computers NOW." Direct model for a magazine that is both theory and object.
Era 1 · 1975–1982
Proto-cyberpunk
the term exists before the label
- 1975
John Brunner, The Shockwave Rider
Coins predicts computer viruses, networks, data havens, the Delphi pool. Also Brunner's Stand on Zanzibar (1968) for the pop-collage prose technique.
- 1979
Ridley Scott, Alien
(film). Also Stalker (1979, Tarkovsky).
- 1980
Bruce Bethke writes the short story "Cyberpunk"
(published Amazing Stories, 1983). Coined as a title, later adopted as a genre label.
- 1981
Vernor Vinge, True Names
First fully fleshed-out in fiction. Predates Gibson's coinage by a year.
- 1982
William Gibson, "Burning Chrome," Omni
Also "the sprawl" is seeded here.
Era 2 · 1983–1986
The term & the wave
- 1983
Bruce Bethke, "Cyberpunk," Amazing Stories
(published). Term enters print.
- 1984
William Gibson, Neuromancer
Hugo, Nebula, Philip K. Dick Award. Defines cyberspace, the matrix, ICE, console cowboys, zaibatsu, the sprawl.
- 1984
Gardner Dozois popularizes "cyberpunk"
In his Washington Post piece "SF in the Eighties," applying it to the new cluster of authors. Term goes from story title to movement label.
- 1985
Bruce Sterling, Schismatrix
The other major 80s cyberpunk novel, and more political/transhumanist than Neuromancer.
- 1986
Bruce Sterling, ed., Mirrorshades: The Cyberpunk Anthology
(Arbor House). Preface + 13 stories. Gibson, Sterling, Rucker, Shiner, Cadigan, Bear, Shirley, Maddox, Swanwick, Jeter, Effinger.
- 1986
Gibson, Count Zero
Eric Drexler, Engines of Creation (nanotech).
Era 3 · 1987–1991
Cyberculture & cryptography
- 1987
Stewart Brand, The Media Lab
(1987). MIT Media Lab as the future. Negroponte enters the picture.
- 1988
Gibson, Mona Lisa Overdrive
(1988) — closes the Sprawl trilogy.
- 1989
Semiotext(e) SF
Anthology (eds. Rudy Rucker, Peter Lamborn Wilson, Robert Anton Wilson). Post-cyberpunk SF plus theory, including Burroughs and Ballard. Bridges the SF scene and the theory scene.
Era 4 · 1992–1996
Cypherpunks, Wired, the Declaration
- 1992
Neal Stephenson, Snow Crash
The , "avatar" in its modern sense, burbclaves, franchising, and a very different (Asiatic/ meme-hazard) theory of what information does to minds.
- 1992
Mondo 2000: A User's Guide to the New Edge
(eds. R.U. Sirius, Queen Mu). The magazine as a book — the anthology-as-manifesto move.
- 1992
Bruce Sterling, The Hacker Crackdown
The Sundevil raids from the inside; also famously released free online.
- 1994
Gibson, Virtual Light
(1993 UK / 1994); Tim May, The Cyphernomicon (1994); Kevin Kelly, Out of Control (1994); Douglas Rushkoff, Cyberia and Media Virus (1994); Timothy Leary, Chaos & Cyber Culture (1994).
- 1995
Richard Barbrook & Andy Cameron, "The Californian Ideology"
(1995). the "bizarre fusion of the cultural bohemianism of San Francisco with the hi-tech industries of Silicon Valley" into a faith that the free market + technology = liberation. CY8ERPUNKS must read this as self-criticism, not as an enemy text. It also correctly predicted that Wired's libertarianism would paper over welfare cutbacks and deregulation. (Sources: Wikipedia, monoskop PDF, Sterling's Medium repost.)
Era 5 · 1997–2004
Network culture & the critique
- 1997
Radiohead, OK Computer (1997)
The mainstreaming of tech anxiety. (1998) — the single best book on the mystical/religious underside of cyberculture; strongly recommended for the editorial register.
- c. 2003
Cory Doctorow, Down and Out in the Magic Kingdom
(2003, first CC-licensed novel from a major publisher); (2005) — the definitive AI-and-uploading cyberpunk novel. Stross is the bridge from 80s cyberpunk to the current AI moment and is probably underused in our canon. Also Doctorow's Eastern Standard Tribe (2004).
Era 6 · 2005–2015
The cypherpunk payoff
- c. 2006
Daniel Suarez, Daemon
(2006) and Freedom™ (2010) — autonomous software seizing economic power. Widely ignored, very relevant now.
Era 7 · 2016–2026
AI
- 2020
GPT-3; Cyberpunk 2077 (CD Projekt Red)
The game is the emblem of the retro re-hash: enormous, beautiful, and almost entirely a 1980s mood board. (Its redemption arc via Edgerunners and the 2.0 overhaul is also worth noting as craft.)